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Re: newbie

Am 2014-11-18 um 19:00 schrieb Christoph M. Becker:

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At least the server has to act as a kind of broker for the clients to
enable connections between them - and this is where PHP may be involved.
Of course you can also use Node.js on the server side as well, if you
prefer JavaScript on the server.

Arno Welzel

Re: newbie

On 11/19/2014 10:11 AM, Arno Welzel wrote:
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Node.js is the way to go, I think.

I have made a lot of multiplayer/chat software in different languages  
serverside (ASP/VBScript, Perl, Java, and PHP).
And they all had their issues, except Java, but Java can be a hard  
language to work with.

When I started developing a HTML5 multiplayergame in node.js, I was  
surprised: It is very good at these kind of tasks.

The lib in nodejs makes your life easy.
With lib you can easily create custom "events" and let the  
server call them at a client, and vise versa.
The same call passes complete objects too, if desired.

just my 2 cent.

Erwin Moller

"That which can be asserted without evidence, can be dismissed without  
-- Christopher Hitchens

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