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drawing raw format (RGB/YUV) to Pocket PC

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drawing raw format (RGB/YUV) to Pocket PC Amy 01-18-2006
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Posted by Amy on January 18, 2006, 10:43 am
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Hi

I am seeking the possible way in displaying a RGB/YUV array from a unsigned
char pointer. Actually, the purpose is for rendering a live video.
GAME API is a good choice in Pocket PC 2003, however, I've just found out
that it is not supported in Windows Mobile 5.0. So I am finding way to
drawing the decoded video to the screen.
Currently, I am trying to use the GDI, but with no luck, I cannot find a
sample which using it in C++ (using C++ is the requirement). Can any of you
point me the right way in using the GDI for displaying the RGB/YUV?

Thanks a lot

Posted by riki on January 21, 2006, 8:09 pm
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Amy wrote:
> Hi
>
> I am seeking the possible way in displaying a RGB/YUV array from a unsigned
> char pointer. Actually, the purpose is for rendering a live video.
> GAME API is a good choice in Pocket PC 2003, however, I've just found out
> that it is not supported in Windows Mobile 5.0. So I am finding way to
> drawing the decoded video to the screen.
> Currently, I am trying to use the GDI, but with no luck, I cannot find a
> sample which using it in C++ (using C++ is the requirement). Can any of you
> point me the right way in using the GDI for displaying the RGB/YUV?

for RGB you should be able to do a CreateBitmap(). samples that apply to
'Big Windows', aka Win32 will apply for this. not sure about YUV,
nothing comes to mind. For high performance you should be using
DirectShow Mobile.

riki

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AbstractStart for Smartphone :
http://homepages.inspire.net.nz/~gambit/AbstractStart/
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