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Re: Orbital Mechanics - Solar System Simulator

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Re: Orbital Mechanics - Solar System Simulator David Williams 11-26-2006
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Posted by David Williams on November 26, 2006, 9:38 pm
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-> But using the greatest supercomputer, you can't
-> achieve mathematical perfection because you
-> will always have a limited number of digits.

True. But can you show that it's generally true that round-off errors
will cause the simulated system to become unstable?

The Trojan asteroids are not exactly at the L-points on Jupiter's
orbit. They are somewhat displaced in both location and velocity. But
the situation is stable against minor perturbations. The asteroids
oscillate around the L-points, never straying far from them.

Numerical "perturbations" might similarly be unimportant to the
stability of the simulated system.

dow

Posted by Ken S. Tucker on November 27, 2006, 4:37 am
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David Williams wrote:
> -> But using the greatest supercomputer, you can't
> -> achieve mathematical perfection because you
> -> will always have a limited number of digits.
>
> True. But can you show that it's generally true that round-off errors
> will cause the simulated system to become unstable?

Well of course, it's rather like boosting "dt".
Using differing dt's changes the result.

> The Trojan asteroids are not exactly at the L-points on Jupiter's
> orbit. They are somewhat displaced in both location and velocity. But
> the situation is stable against minor perturbations. The asteroids
> oscillate around the L-points, never straying far from them.

You have an oscillation radius for the Trojans
I'll denote Tr. Suppose Tr increases, while Jupiter
moves closer to the Sun. As Jupiter's orbital velocity
increases, the Tr will increase, eventually being
expelled from the L-point you mention, even possibly
toward Earth. That's a very interesting prospect.

> Numerical "perturbations" might similarly be unimportant to the
> stability of the simulated system.

There is a calculus of errors, and as you well know
I've done hundreds (1000's) of simulations, and there
is a means to partially cancel digitally induced errors,
however a residual error remains.
Recall 10 years ago, I ran Venus-asteroid sims for you
and the actual sim I used I pumped to higher dt's until
an evident failure resulted, what does that mean.
Well in my mind it means any finite dt has a residual
error, and an infinitesmal dt is impossible.
Even an analog computer will degrade to electron
noise, because at it's lowest level we're moving
electrons quantum mechanically, and pushing
the Heisenberg Uncertainty Principle (HUP) limit.

So we're left with falling back onto pure theory
to prove a system is stable for n>2.
It's your turn.
Regards
Ken


Posted by rob on November 28, 2006, 2:10 am
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I'm quite enjoying this discussion on stability....a whole bunch of concepts
here that I had not considered :)
Thanks everyone!

>
> David Williams wrote:
>> -> But using the greatest supercomputer, you can't
>> -> achieve mathematical perfection because you
>> -> will always have a limited number of digits.
>>
>> True. But can you show that it's generally true that round-off errors
>> will cause the simulated system to become unstable?
>
> Well of course, it's rather like boosting "dt".
> Using differing dt's changes the result.
>
>> The Trojan asteroids are not exactly at the L-points on Jupiter's
>> orbit. They are somewhat displaced in both location and velocity. But
>> the situation is stable against minor perturbations. The asteroids
>> oscillate around the L-points, never straying far from them.
>
> You have an oscillation radius for the Trojans
> I'll denote Tr. Suppose Tr increases, while Jupiter
> moves closer to the Sun. As Jupiter's orbital velocity
> increases, the Tr will increase, eventually being
> expelled from the L-point you mention, even possibly
> toward Earth. That's a very interesting prospect.
>
>> Numerical "perturbations" might similarly be unimportant to the
>> stability of the simulated system.
>
> There is a calculus of errors, and as you well know
> I've done hundreds (1000's) of simulations, and there
> is a means to partially cancel digitally induced errors,
> however a residual error remains.
> Recall 10 years ago, I ran Venus-asteroid sims for you
> and the actual sim I used I pumped to higher dt's until
> an evident failure resulted, what does that mean.
> Well in my mind it means any finite dt has a residual
> error, and an infinitesmal dt is impossible.
> Even an analog computer will degrade to electron
> noise, because at it's lowest level we're moving
> electrons quantum mechanically, and pushing
> the Heisenberg Uncertainty Principle (HUP) limit.
>
> So we're left with falling back onto pure theory
> to prove a system is stable for n>2.
> It's your turn.
> Regards
> Ken
>



Posted by Ken S. Tucker on November 28, 2006, 2:59 am
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rob wrote:
> I'm quite enjoying this discussion on stability....a whole bunch of concepts
> here that I had not considered :)
> Thanks everyone!

Williams is a real sharp SOB, he's been helping me
with science since the late 70's, he's a genuine
scientist, he's 99% right except when he's wrong :-).
Ken

> >
> > David Williams wrote:
> >> -> But using the greatest supercomputer, you can't
> >> -> achieve mathematical perfection because you
> >> -> will always have a limited number of digits.
> >>
> >> True. But can you show that it's generally true that round-off errors
> >> will cause the simulated system to become unstable?
> >
> > Well of course, it's rather like boosting "dt".
> > Using differing dt's changes the result.
> >
> >> The Trojan asteroids are not exactly at the L-points on Jupiter's
> >> orbit. They are somewhat displaced in both location and velocity. But
> >> the situation is stable against minor perturbations. The asteroids
> >> oscillate around the L-points, never straying far from them.
> >
> > You have an oscillation radius for the Trojans
> > I'll denote Tr. Suppose Tr increases, while Jupiter
> > moves closer to the Sun. As Jupiter's orbital velocity
> > increases, the Tr will increase, eventually being
> > expelled from the L-point you mention, even possibly
> > toward Earth. That's a very interesting prospect.
> >
> >> Numerical "perturbations" might similarly be unimportant to the
> >> stability of the simulated system.
> >
> > There is a calculus of errors, and as you well know
> > I've done hundreds (1000's) of simulations, and there
> > is a means to partially cancel digitally induced errors,
> > however a residual error remains.
> > Recall 10 years ago, I ran Venus-asteroid sims for you
> > and the actual sim I used I pumped to higher dt's until
> > an evident failure resulted, what does that mean.
> > Well in my mind it means any finite dt has a residual
> > error, and an infinitesmal dt is impossible.
> > Even an analog computer will degrade to electron
> > noise, because at it's lowest level we're moving
> > electrons quantum mechanically, and pushing
> > the Heisenberg Uncertainty Principle (HUP) limit.
> >
> > So we're left with falling back onto pure theory
> > to prove a system is stable for n>2.
> > It's your turn.
> > Regards
> > Ken
> >


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