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Re: Orbital Mechanics - Solar System Simulator

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Re: Orbital Mechanics - Solar System Simulator David Williams 11-22-2006
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Posted by David Williams on November 22, 2006, 10:27 am
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-> I have had fun defining our solar ssyetm and then adding a large star to the
-> simulation to see what happens (normally chaos). Have also created binary
-> star systems and other odd combinations though its harder (to impossible) to
-> create a stable system with more than three stars.

Ever heard of a galaxy?

Does your program work in three dimensions or two? Does everything have
to happen in a single plane, or can things move up or down? 3D
simulations are much more realistic, but require a lot more calculation
and are therefore slower.

dow

Posted by rob on November 24, 2006, 6:15 am
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No, only 2d. 3D will require a lot more effort to code up the display.....
and slows the computer down as you stated.
If you have a very powerful computer and a few spare years then simulating a
galaxy should be no problem. I am working on doing some sort of collision
detection for the next release of the software but that will be a little way
off yet.

>-> I have had fun defining our solar ssyetm and then adding a large star to
>the
> -> simulation to see what happens (normally chaos). Have also created
> binary
> -> star systems and other odd combinations though its harder (to
> impossible) to
> -> create a stable system with more than three stars.
>
> Ever heard of a galaxy?
>
> Does your program work in three dimensions or two? Does everything have
> to happen in a single plane, or can things move up or down? 3D
> simulations are much more realistic, but require a lot more calculation
> and are therefore slower.
>
> dow



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