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Posted by Daniel Davis on December 14, 2005, 2:24 am
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I just released my first Smartphone game for WM 2002/2003. I'm so pleased
with how it turned out and I hope you all will at least check out the free
trial at http://www.hailfirestudios.com. I've only sold 2 copies so far! Come
on people, tuition is only getting more expensive.
My question is about WM5. Not two weeks after releasing my game on handango,
Cingular released their 2125, a rebranding of the HTC Faraday with a new
hi-res 240x320 QVGA screen. Well my game uses the GAPI to write directly to
video memory and everything is based around a 176x220 screen. So, my
questions:
1. Can you change the resolution in WM5 to 176x220 on launch, then flip back
to 240x320 when the user quits the game? That's the easiest solution for me
to support WM5.
2. If I need to support QVGA with new artwork/code, can I detect the
device's resolution during install so only the necessary images are loaded on
the device? Otherwise I'll have to install two copies of each art asset and
decide which one to load in code.
Any advice would be helpful. Thanks.
Daniel Davis
HailFire Studios
www.hailfirestudios.com
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